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Exceptional C++(英文)

Exceptional C++ shows by example how to go about soundsoftware engineering in standard C++. Do you enjoy solving thornyC++ problems and puzzles? Do you relish writing robust andextensible code? Then take a few minutes and challenge yourselfwith some tough C++ design and programming problems. The puzzlesand problems in Exceptional C++ not only entertain, they will helpyou hone your skills to become the sharpest C++ programmer you canbe. 

目录


Item 1: Iterators.

Item 2: Case-Insensitive Strings-Part 1.

Item 3: Case-Insensitive Strings-Part 2.

Item 4: Maximally Reusable Generic Containers-Part 1.

Item 5: Maximally Reusable Generic Containers-Part 2.

Item 6: Temporary Objects.

Item 7: Using the Standard Library (or, Temporaries Revisited).

EXCEPTION-SAFETY ISSUES AND TECHNIQUES.

Item 8: Writing Exception-Safe Code-Part 1.

Item 9: Writing Exception-Safe Code-Part 2.

Item 10: Writing Exception-Safe Code-Part 3.

Item 11: Writing Exception-Safe Code-Part 4.

Item 12: Writing Exception-Safe Code-Part 5.

Item 13: Writing Exception-Safe Code-Part 6.

Item 14: Writing Exception-Safe Code-Part 7.

Item 15: Writing Exception-Safe Code-Part 8.

Item 16: Writing Exception-Safe Code-Part 9.

Item 17: Writing Exception-Safe Code-Part 10.

Item 18: Code Complexity-Part 1.

Item 19: Code Complexity-Part 2.

CLASS DESIGN AND INHERITANCE.

Item 20: Class Mechanics.

Item 21: Overriding Virtual Functions.

Item 22: Class Relationships-Part 1.

Item 23: Class Relationships-Part 2.

Item 24: Uses and Abuses of Inheritance.

Item 25: Object-Oriented Programming.

COMPILER FIREWALLS AND THE PIMPL IDIOM.

Item 26: Minimizing Compile-time Dependencies-Part 1.

Item 27: Minimizing Compile-time Dependencies-Part 2.

Item 28: Minimizing Compile-time Dependencies-Part 3.

Item 29: Compilation Firewalls.

Item 30: The “Fast Pimpl” Idiom.

NAME LOOKUP, NAMESPACES, AND THE INTERFACE PRINCIPLE.

Item 31: Name Lookup and the Interface Principle-Part 1.

Item 32: Name Lookup and the Interface Principle-Part 2.

Item 33: Name Lookup and the Interface Principle-Part 3.

Item 34: Name Lookup and the Interface Principle-Part 4.

MEMORY MANAGEMENT.

Item 35: Memory Management-Part 1.

Item 36: Memory Management-Part 2.

Item 37: auto_ptr.

TRAPS, PITFALLS, AND ANIT-IDIOMS.

Item 38: Object Identity.

Item 39: Automatic Conversions.

Item 40: Object Lifetimes-Part 1.

Item 41: Object Lifetimes-Part 2.

MISCELLANEOUS TOPICS.

Item 42: Variable Initialization—Or Is It?

Item 43: Const-Correctness.

Item 44: Casts.

Item 45: bool.

Item 46: Forwarding Functions.

Item 47: Control Flow.

Afterword.

Bibliography.

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Exceptional C++(英文)